
It’s incredibly handy when going up against Warchiefs who have several bodyguards. Instead of killing Uruk Captains, you can brand them and turn them into your own personal army. The Nemesis system shines in the second half of the game as ‘branding’ is introduced. On the flip side, another will dive right and kill them. One Captain might flee in terror at the sight of caragors. Some are afraid of fire, while others become enraged when caught on fire. The Nemesis system gives each character its own, unique personality.Įach Nemesis has its own strength and weaknesses. Another just stared and clicked his teeth at me. One Uruk told me he could ‘smell the sun’ before he attacked. ‘Man-Filth!’ gets tossed your way in copious amounts, but some of the other ones are crazy.


It never gets old hearing all the different intros. Toss in unique intros, and all-together, the Nemesis system becomes one of the best new features added to a title in years. Swords, spear and shield, and throwing spears are some of the types you’ll see in your adventure. The depth is surprising as you rarely see two similar looking Uruks Captains. He started at level 10, and managed to get to level 22 before I finally killed him.Įach Captain and Warchief has a unique name, look and other characteristics. One particular Uruk gave me a hell of a time. Each time you die, the Uruk that kills you levels up. But, a lowly grunt can also be promoted if he kills you. Typically, Uruk Captains and Warchiefs make up the foes found in the Nemesis system. What is it? It’s a dynamic AI system that is populated by randomly generated enemies (each one being a nemesis). It turns a competent, open-world action game into one of my favorite games of the year.

The Nemesis system will be what people remember this year.
